This is a relatively simple method of implementing in-game physics with walls. Noclipping can conflict with other elements of the game. For instance, in the MS-DOS registered 1.3D version of Duke Nukem 3D, and the Commander Keen series, having noclip mode on and walking outside the level area causes death, and if the player has god mode activated the game will be left in an infinite loop or crash due to the way god mode was implemented. In the MS-DOS Plutonium Pak 1.4 / Atomic Edition 1.5 and in source ports for Duke Nukem 3D, this problem is corrected and it instead behaves more like Doom. Disabling collision detection may also interfere with the game's programming in other ways the player may trigger pre-programmed events at the wrong time, prevent a critical event from activating at all, or inadvertently disable access to other sections of the game world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |